Temporal Form. Fueled by the power of a bag of holding, Blinky has its own pocket dimension, Blinky can store, retrieve, and move freely through this dimension, When entering the dimensions it sees a still image of the area when it entered. Blinky can move through creatures and some objects (doors,windows,ect.) but may not leave inside of a object or creature on either side. Blinky's movement is aslo doubled when in this form
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
(Normal Form) Eject. Blinky can eject an object from its pocket dimension, Shooting it out with force, If it is a thrown weapon, it abides by the properties of that weapon, Otherwise it ejects up to 60ft(within reason)
(Any Form) Cat Nap. Blinky curls up and takes a nap, For each turn it sleeps it can heal 1 hit die
(When Switching Forms) Tag along. When switching forms, one willing target that is touching blinky can also enter the form. blinky's movement is halved when bringing a creature along. Can be used twice per long rest
(Any Form) Switch Form. As long as Blinky is in a stable location (not floating or inside something) Blinky can swap forms.
(Normal Form) Blink. When a willing creature within 5 ft of blinky is attacked by an opportunity attack blinky can teleport them 5ft and dodge the attack.
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