Medium Undead, Chaotic Evil
Armor Class 15 natural armor
Hit Points 90 (12d8 + 36)
Speed 0 ft., Fly 40 ft. hover
STR
8 (-1)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws WIS +5, CHA +8
Skills Perception +6, Stealth +7
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60ft., Passive Perception 16
Languages Only languages it knew in life
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ethereal Sight. The Banshadow can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement. The Banshadow can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Turn Resistance. The Banshadow has advantage on saving throws against any effect that turns undead.

Actions

Multiattack. The Banshadow makes two withering touch attacks.

Withering Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Mournful Wail (1/Day). The Banshadow releases a mournful wail, provided that it isn't in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of it that can hear it must make a DC 17 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

Etherealness. The Banshadow enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Description

The Banshadow is a more malevolent and powerful form of a banshee. Instead of just wailing, it has a more tangible touch attack and greater resilience. Adjust the hit points, damage, or abilities as needed to fit the desired challenge for your campaign.

Monster Tags: undead

miraculouscanvas

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