Multiattack. The barioth makes three attacks: one with its bite and two claw attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail Swipe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) cold damage. The target and each creature within 5 foot radius of the target must make a DC 15 Strength saving throw. On a fail, they are pushed back 10 feet from the barioth and knocked prone. On a success, they are still knocked back but are not prone.
Vortex (Recharge 5-6) The barioth creates a 15-foot wide vortex within 60 feet of it. Each creature in that area must make a DC 18 Dexterity saving throw, taking 22 (5d8) bludgeoning damage and 7(2d6) cold damage on a failed save or half on a successful save.
The barioth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The barioth regains spent legendary actions at the start of its turn.
Detect. The barioth makes a Wisdom (Perception) Check.
Tail Swipe. The barioth uses its tail swipe.
Ice Slide (Costs 2 Actions). The barioth moves up to its speed. During this move it can move through the spaces of other creatures without provoking opportunity attacks. Any creatures the barioth moves through must succeed on a DC 19 Dexterity saving throw or takes 20 (3d8 + 6) slashing damage and be knocked prone.
Description
Barioth is a quadrupedal Flying Wyvern, with various cat-like features. Its body is mostly covered with icy white plates and spikes along its neck, spine, and tail. Its face features two massive, curved tusks of an amber coloration. Its forelegs are longer and more powerful than its back legs, with deadly spikes along its wings, as well as two large claws.
Barioth move quickly and attack wildly, presenting a challenge even to experienced adventurers. Barioth uses its fangs and claws to slide around on the ice making it hard to keep up with. It is able to slide its tail to its side and wield it in a club-like fashion. It is capable of producing a wind blast; Barioth will spit out an icy ball that will create a powerful tornado.
Barioth is highly aggressive and territorial. It will attack any hunter that enters its domain. It will eat Popo or Anteka when fatigued.
Barioth inhabits icy areas such as the Tundra or the Snowy Mountains, where the roaming herbivores on which it preys are large and plentiful.
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Posted Sep 8, 2019I feel creatures like Barioth and Nargacuga could be classified as "-size- dragon (wyvern)".
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Posted Sep 3, 2020It should have percent chance to give a pc ice blight. Reduced movement an 1 point of exhaustion for 4 turns. Unless you take an action to brush off the ice and attempt to warm up.