Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Belch. (1 per day) The Belcher exhales a highly flammable gas in a 20ft radius sphere. The cloud spreads around corners. The cloud lingers in the air for 1 minute. IF the gas is ignited, any creature within the cloud must make a DC 11 Dexterity saving throw, Taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. The gas cloud disappears after it is ignited in this way.
Claws. Melee Weapon Attack: +4 to hit, reach 5ft. One target only. Hit: 6 (1d8+2) slashing damage.
Ignite. The belcher exhales fire. A creature within 5 feet must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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