Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Shriek. when any creature that hasnt succeeded on a DC25 stealth check comes within 5 ft. of the gate it emits a shriek audible within 300 feet of it. the gate continues to shriek until the start of its next turn.
Description
this gate was brought to life by the shady denizens of this desecrated cemetery to warn them when intruders approach.
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