Electroshock. The Minewalker can deal lightning damage as a bonus action.
Big Kaboom. The Minewalker detonates when brought to 0 hit points.
Low Profile. The Minewalker is only about a foot tall and, due to its diminutive size, does not encounter any difficulty standing from being toppled prone.
Grapple. Melee Attack: reach 5 ft., one target. The target must succeed on a contested athletics or acrobatics check or be grappled.
Electroshock. On a successful grapple, the Minewalker deals 3d6+ (player character's Intelligence modifier + Proficiency bonus)lightning damage, and each subsequent turn until the grapple is broken or the mine detonates.
Detonate Mine. The Minewalker detonates when brought to 0 hit points or remotely commanded, dealing 4d6 + player character's Intelligence modifier force damage in 5 foot radius (sphere).
Description
The Minewalker is a roughly fist-sized sabot-type ammunition designed through artifice, taking on various shapes and design choices befitting its owner. When remotely directed, it deconfigures from a sabot shape and reveals itself as a mobile construct capable of following limited commands.
Comments