Tiny Construct
Armor Class 16 Plate
Hit Points 68 (13d8 + 10)
Speed 15 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +5
Skills Athletics +6
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Blindsight (uses an array of sensors), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Electroshock. The Minewalker can deal lightning damage as a bonus action.

Big Kaboom. The Minewalker detonates when brought to 0 hit points.

Low Profile. The Minewalker is only about a foot tall and, due to its diminutive size, does not encounter any difficulty standing from being toppled prone.

 

Actions

Grapple. Melee Attack: reach 5 ft., one target. The target must succeed on a contested athletics or acrobatics check or be grappled.

 

Bonus Actions

Electroshock. On a successful grapple, the Minewalker deals 3d6+ (player character's Intelligence modifier + Proficiency bonus)lightning damage, and each subsequent turn until the grapple is broken or the mine detonates.

Reactions

Detonate Mine. The Minewalker detonates when brought to 0 hit points or remotely commanded, dealing 4d6 player character's Intelligence modifier force damage in 5 foot radius (sphere).

Description

The Minewalker is a roughly fist-sized sabot-type ammunition designed through artifice, taking on various shapes and design choices befitting its owner. When remotely directed, it deconfigures from a sabot shape and reveals itself as a mobile construct capable of following limited commands.

Monster Tags: constructArtificer

Kadavere

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