Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (Chain Mail)
Hit Points 53 (8d12 + 10)
Speed 30 ft.
STR
19 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Brute. A melee weapon deals one extra die of its damage when the Orc hits with it (included in the attack).

Blood Rage. Crushbone Orcs have advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Actions

Multiattack. The orc makes two attacks with its Greataxe or Javelin.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 6) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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