Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Brute. A melee weapon deals one extra die of its damage when the Orc hits with it (included in the attack).
Blood Rage. Crushbone Orcs have advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Multiattack. The orc makes two attacks with its Greataxe or Javelin.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (2d12 + 6) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.