Armor Class
9
Hit Points
6
(1d4 + 3)
Speed
30 ft.
STR
3
(-4)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
WIS +2
Skills
Perception +3
Damage Vulnerabilities
Slashing
Damage Resistances
Piercing
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The Zombie Cat has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the Zombie Cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Cat drops to 1 hit point instead.
Stench. Upon dying any creature that's within 5 ft. of the Zombie Cat must succeed in a DC 8 Constitution saving throw or take 2 (1d4) poison damage, taking no damage on a successful saving throw.
Actions
Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
9/13/2023 10:53:21 AM
|
6
|
0
|
--
|
Coming Soon
|
|
9/13/2023 10:54:54 AM
|
6
|
0
|
--
|
Coming Soon
|
Comments