Tiny Undead, Neutral Evil
Armor Class 9
Hit Points 6 (1d4 + 3)
Speed 30 ft.
STR
3 (-4)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws WIS +2
Skills Perception +3
Damage Vulnerabilities Slashing
Damage Resistances Piercing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Zombie Cat has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the Zombie Cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Cat drops to 1 hit point instead.

Stench. Upon dying any creature that's within 5 ft. of the Zombie Cat must succeed in a DC 8 Constitution saving throw or take 2 (1d4) poison damage, taking no damage on a successful saving throw.

Actions

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/13/2023 10:53:21 AM
6
0
--
Coming Soon
9/13/2023 10:54:54 AM
6
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

TW_N0XIA

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