Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 20 ft., Swim 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Skills Stealth +2
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage , and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target not grappled by the crocodile. Hit: 9 (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

While no larger than normal crocodiles, these animals were bred to be strong and wily enough to thrive in Castle Amber’s indoor forest.

Castle Amber
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz

Monster Tags: Misc Creature

Habitat: SwampUrban

Cacciatore

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