Hold Breath. The crocodile can hold its breath for 15 minutes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage , and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target not grappled by the crocodile. Hit: 9 (2d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
While no larger than normal crocodiles, these animals were bred to be strong and wily enough to thrive in Castle Amber’s indoor forest.
Castle Amber
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz
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