Special Trait Name. Enter the description for your special trait.
Spellcasting. The [agent] is a cantrip-level spellcaster. Its spellcasting ability is [0] (spell save DC 5, +1to hit with spell attacks). The [agent] has following [cantrip] spells prepared:
Cantrips (at will): [call more],
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., # target. Hit: # (#d# + #) [damage type] damage.
Most basic Agent.
- Wields a Combat Knife.
- Has a d10 (5^) chance to apply Bleed on hit.
- Direct hit in the back increases the chance of a Bleed effect.
Stats
- 10 Health Points
- 5 Light Damage
20 Heavy Damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
human fiend who despises other living beings, but they swarm in groups. While trotting through the land, they kill anything in their path.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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