Large Dragon, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 100 (10d12 + 30)
Speed 0 ft., Swim 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +7, CON +7
Skills Perception +2, Stealth +4
Damage Resistances Fire
Damage Immunities Lightning
Condition Immunities Grappled
Senses Darkvision 60 ft., Passive Perception 14
Languages understands aquan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The serpent can breathe air and water.

Actions

Burble Always . The Serpent burbles random sounds. Anyone in a 60-ft. radius sphere in the air or 120 radius sphere under water  must make a DC 14 wisdomsaving throw or suffer from the confusion spell for 1 minute.

1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.
2-6 The creature doesn't move or take actions this turn.
7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.
9-10 The creature can act and move normally.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

Reactions

When Hit with a melee attack it can shock the attacker with a jolt of lightning dealing damage to one creature the serpent  touches within 5 feet of it outside water, or each creature within 15 feet of it in a body of water, must make a DC 12 Constitution saving throw. On failed save, a target takes 13 (3d8) lightning damage. If the target takes any of this damage, the target is stunned until the end of the eel’s next turn. On a successful save, a target takes half as much damage and isn’t stunned.

Description

Snaking predators lurking in the dark waters of the ocean, these kelp-colored beasts sometimes serve as guards and mounts for the locathah.

Habitat: CoastalUnderwater

JustJimi

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