Amphibious. The serpent can breathe air and water.
Burble Always . The Serpent burbles random sounds. Anyone in a 60-ft. radius sphere in the air or 120 radius sphere under water must make a DC 14 wisdomsaving throw or suffer from the confusion spell for 1 minute.
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
| 2-6 | The creature doesn't move or take actions this turn. |
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
| 9-10 | The creature can act and move normally. |
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
When Hit with a melee attack it can shock the attacker with a jolt of lightning dealing damage to one creature the serpent touches within 5 feet of it outside water, or each creature within 15 feet of it in a body of water, must make a DC 12 Constitution saving throw. On failed save, a target takes 13 (3d8) lightning damage. If the target takes any of this damage, the target is stunned until the end of the eel’s next turn. On a successful save, a target takes half as much damage and isn’t stunned.
Description
Snaking predators lurking in the dark waters of the ocean, these kelp-colored beasts sometimes serve as guards and mounts for the locathah.
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