Aggressive. As a bonus action, the berserker can move up to its speed toward a hostile creature it can see.
Reckless. At the start of its turn, the berserker can choose to attack recklessly. It gains advantage on all attacks for that round, but attacks against it also have advantage.
Regeneration. At the start of its turn, the berserker regains up to 15 hit points. If the berserker takes acid damage, this trait doesn't function at the start of its next turn.
Multiattack. The berserker makes three attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Description
The magic that animates this fearsome monster gives it unnatural strength, speed, and stamina, at the expense of relative fragility. Without a focused effort to bring it down, the berserker zombie will relentlessly attack, heedless of minor injuries as the unholy power of its creator drives it ever onward. If the sinews holding its broken body together are sundered or dissolved by acid, however, the berserker zombie will quickly collapse into a pile of bones and rotting flesh.
Comments