Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 68 (7d10 + 21)
Speed 40 ft., Fly 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Flyby. The bearowl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Keen Smell and Sight.
The bearowl has advantage on Wisdom (Perception) checks that rely on smell or sight.

Actions

Multiattack. The bearowl makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Description

Magically bred creatures, bearowls have the body of an enormous brown bear with the wings and rear talons of a giant owl. They are more predatory than normal bears, though they are still omnivorous and tend to prefer easy meals over a fight.
Unlikely Agility. Bearowls are ungainly-looking bulky creatures that most would not expect to be able to get airborne. Their wingspan seems far too small to support their great bulk. While their wings are, in fact, extraordinarily strong, they actually posses minor levitation magics that allow them to lighten their bodies at will. This makes them not only fightworthy, but also much faster and more agile than most expect them to be.

Castle Amber
Conversion Guide and Expansion
Original Adventure by Tom Moldvay
Conversion to 5e and Expansion Notes by Stuart Broz

Habitat: Forest

Cacciatore

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