Charge. If the beast moves at least 20 ft straight toward a target and then hits it with a Partner Attack on the same turn, the target takes an additional 1d6 slashing damage. If the target is a creature, it must succeed on a Strength Saving Throw or be knocked Prone
Partner Attack. Ranged Attack: +3 to hit, range 60 ft., 1 target. Hit: (1d6 + 1) Psychic or Necrotic damage.
Healing Wind. active move, 3/LR Select a creature within 30 feet of your partner. Your partner heals that creature for 1d4+2 hit points.
Flamethrower. active move, 3/LR All creatures in a 20 foot cone starting from your partner must make a Dexterity saving throw against your partner’s move save DC. They take 3d6 fire damage on a failure and half of that on a success. The damage increases to 4d6 at 5th level, 5d6 at 11th level, and 6d6 at 17th level.
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