Small Elemental, Neutral
Armor Class 14
Hit Points 22 (4d6 + 4)
Speed 0 ft., Fly 45 ft.
STR
13 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Air Form. The air mite can enter a creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Flyby. The air mite doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Actions

Multiattack. The air mite makes one slam attack and, if it can, uses its restrict.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) bludgeoning damage.

Restrict (Recharge 4-6). The air mite attempts to block 1 targets windpipe. The creature must make a DC 13 Constitution saving throw. On a failure, the creature cannot breath or speak, and the air mite has complete cover and is restrained. At the start of each of the creature's turns, it takes 9 (2d6) bludgeoning damage. The creature may repeat the saving throw as an action, expelling the elemental mite on a success.

While the air mite is restricting a target, it has advantage on slam attacks against that target, and it cannot restrict or attack another creature.

Description

An air mite is a whirling force of air, filling the skies of the elemental plane of air. while considerably less formidable than their larger elemental counterparts, air mites are small and savage, entering a victim's mouth in an attempt to suffocate its prey.

Previous Versions

Name Date Modified Views Adds Version Actions
6/26/2019 5:21:54 AM
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1
Alpha
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6/26/2019 5:39:02 AM
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1
Alpha.1
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6/26/2019 5:56:50 AM
0
1
Alpha.2
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6/26/2019 6:03:57 AM
0
1
Alpha.3
Coming Soon
YubbaMan

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