Armor Class 16 (natural armor)
Hit Points 315 (24d10 + 120)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws INT +2, WIS +4, CHA −1
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Limited Spell Immunity. The Spirit has advantage on saving throws against spells of 2nd level or lower.

Unusual Nature. The Spirit doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The Qebehsenuef Spirit makes 2 attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) force damage.

Poison Dart. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) poison damage.

Tentacle. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) piercing damage, and the target must make a DC15 Dexterity saving throw or be grappled.  The Qebehsenuef Spirit can choose to use its second attack to pull or throw the target up to 15 ft in a direction it chooses.

Reactions

Spell Deflection. In response to a spell attack missing the Spirit , it causes that spell to hit another creature within 30 feet of it that it can see.

Description

Terek'aten’s organs, stored in cursed canopic jars during mummification, which have been magically preserved and sealed with heretical magic. A portion of his spirit lives on as hollow bastardization of Terek'aten's soul.

LunarLadySehanine

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