Armor Class 16 (natural armor)
Hit Points 352 (24d10 + 120)
Speed 35 ft.
STR
15 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws INT +2, WIS +4, CHA −1
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Limited Spell Immunity. The Spirit has advantage on saving throws against spells of 2nd level or lower.

Unusual Nature. The Spirit doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The Duamutef Spirit makes 3 attacks, 1 slam attack & 2 acid dart attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d12 + 5) bludgeoning damage.

Acid Dart. Ranged Weapon Attack: +8 to hit, range 60 ft., one target. Hit: 7 (1d8 + 3) acid damage.

Bile Regurgitate (Recharge 5–6). The Duamutef Spirit exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 24 (10d8) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Spell Deflection. In response to a spell attack missing the Spirit, it causes that spell to hit another creature within 30 feet of it that it can see.

Description

Terek'aten’s organs, stored in cursed canopic jars during mummification, which have been magically preserved and sealed with heretical magic. A portion of his spirit lives on as hollow bastardization of Terek'aten's soul.

LunarLadySehanine

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