Large Celestial, Lawful Evil
Armor Class 18 Natural armor
Hit Points 152 (16d10 + 64)
Speed 30 ft., fly 60 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 13
Languages understands Celestial but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Aura of Despair: All creatures within 30 feet of the Aetherion Vanguard must make a DC 16 Wisdom saving throw or be frightened until the end of their next turn.

Necrotic Resilience: When the Aetherion Vanguard takes necrotic damage, it gains advantage on attack rolls until the end of its next turn.

Aetheric Weaponry: The Aetherion Vanguard's weapon attacks are magical and deal an extra 1d8 radiant damage on a hit.

Actions

Multiattack: The Aetherion Vanguard makes two attacks with its Aetheric Glaive or one attack with its Aetheric Glaive and one with its Fiery Breath.

Aetheric Glaive: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 4 (1d8) radiant damage.

Fiery Breath (Recharge 5-6): The Aetherion Vanguard exhales a beam of fire in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Soul Harvest: When a creature the Aetherion Vanguard can see dies within 60 feet of it, the Vanguard can use its reaction to absorb the creature's soul. The Vanguard regains 10 hit points, and a new Aetherion Vanguard is created at the start of its next turn in an unoccupied space within 30 feet of it.

Legendary Actions

The Aetherion Vanguard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aetherion Vanguard regains spent legendary actions at the start of its turn.

Attack: The Aetherion Vanguard makes one Aetheric Glaive attack.

Move: The Aetherion Vanguard moves up to half its speed without provoking opportunity attacks.

Radiant Burst (Costs 2 Actions): The Aetherion Vanguard releases a burst of Aetheric Radiance. All creatures within 20 feet must make a DC 16 Constitution saving throw or take 10 (3d6) radiant damage.

Description

In the celestial hierarchy of Vorgathrax, the Cosmic Tyrant, few beings are as feared or as revered as the Aetherion Vanguard. These towering entities are the epitome of their deity's malevolent will, each a living weapon forged in the crucible of cosmic tyranny. With wings that stretch like the night sky and a gaze that could melt the resolve of even the most steadfast hero, they are the harbingers of a new age—an age where the chains of Vorgathrax's dominion bind the cosmos itself.

The Aetherion Vanguard is not just a creature; it is a statement of intent, a living testament to the malevolent will of Vorgathrax. To face one is to gaze into the abyss of cosmic tyranny, to confront a future where freedom is but a distant memory, and subjugation is the only truth.

Monster Tags: construct

gamemasterbeas

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