Armor Class
12
Hit Points
66
(12d8 + 12)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
14
(+2)
WIS
10
(+0)
CHA
16
(+3)
Skills
Arcana +6, Deception +5, History +4, Perception +2
Senses
Passive Perception 12
Languages
Common, Elvish
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Aloysia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
1/day each: detect magic, levitate, counterspell
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) [piercing] damage plus 7 (2d6) [psychic] damage.
Arcane Blast (Recharge 5–6). Aloysia creates an explosion of magical force in a 20-foot-radius sphere centered on a point it can see within 120 feet of itself. Each creature in that area must make a DC 13 Dexterity saving throw. On a failed saving throw, the creature takes 10 (3d6) [force] damage and is pushed 10 feet away from the center of the area. On a successful save, it takes half as much damage and isn't pushed.
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