Medium Fiend, Neutral Evil
Armor Class 14 Scale natural armor
Hit Points 40 (4d10 + 12)
Speed 30 ft., Fly 40 ft., Climb 25 ft.
STR
10 (+0)
DEX
11 (+0)
CON
9 (-1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws CHA +3
Skills Intimidation +0, Stealth +0
Damage Vulnerabilities Fire, Radiant
Damage Immunities Cold, Necrotic
Condition Immunities Exhaustion, Frightened, Petrified, Unconscious
Senses Darkvision, Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The biting demon is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action

Claw Melee Weapon Attack: +# to hit, reach 5 ft., 1 target of 2 within 2 feet of each other. Hit: 12 or 13 (3d6 + 2) slashing damage. 

Intense hatred. RangedWeapon Attack: +# to hit, range #/# ft., 1 target of 2 within 1 foot of each other Hit: 8 or 9 (1d10 + 4) physic damage.

Reactions

 Crouch. +1 to saving throws till it's next turn. +2 melee damage and + 10 feet movement till its next turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Feeds by biting off the head of a non-undead creature and then eating the rest of it. After 1 month of no food it will go into a coma until feed. When feed it will tag along and help you for 1 conflict and then leave. Many large teeth and two feet.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainUnderdark

Andrewbandrew05

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