Physical Appearance: The Shadowstorm Dragon possesses a serpentine body, sinuous and agile, allowing it to navigate both the skies and the shadows with graceful ease. Its scales are as black as the deepest abyss, seeming to consume all ambient light, yet they shimmer with an otherworldly, iridescent sheen when touched by lightning. Its eyes, a mesmerizing shade of sapphire blue, glint with an inner intelligence that seems to reach into the depths of one's soul.
Thunderous Claw. Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 17 (4d10 + 9) [Piercing] damage.
Shaded Tail. RangedWeapon Attack: +18 to hit, range 30 ft., Two targets. Hit: 19 (2d12 + 12) [Slashing] damage.
Lightning Breath: The Shadowstorm Dragon's breath weapon is a potent and terrifying display of its mastery over lightning and shadows. With a thunderous roar, it exhales a bolt of electrified darkness, searing through the air like a jagged, blackened lightning strike. Anything caught in its path is consumed by both the shocking power of electricity and the stifling embrace of shadow. All Creatures in the Range of 120 ft. must do a DC DEX Saving Throw or take 55 (12d6) Lightning Damage.
Stormstep: When the Shadowstorm Dragon takes to the skies during thr night, its power amplifies. It becomes a living tempest, able to call forth storms with a thought. Lightning dances around it, and the very air crackles with electrical energy. This supernatural Ability serves as both its weapon and its armor, making it nearly invincible in the heart of a tempest.
Enter the description for how bonus actions work for your monster here.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 15) piercing damage plus 16 (5d6) fire damage.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked Prone. The dragon can then fly up to half its flying speed.
Description
The Shadowstorm Dragon is a formidable and enigmatic creature that wields the powers of shadows and lightning in a mesmerizing and deadly combination. Towering at a colossal height, its sleek, obsidian-scaled body seems to absorb the very essence of light around it, leaving an aura of perpetual twilight in its wake.
Shadow-Woven Wings: Large, membranous wings sprout from its back, each wingblade seemingly crafted from the very fabric of shadows. These wings grant it the ability to glide effortlessly through the darkest of nights, blending seamlessly with the inky blackness above. When unfurled, they unleash a tempest of crackling, violet-tinged lightning that dances along the edges, ready to be hurled as a weapon of destruction.
Lair and Lair Actions
Lair of Shadows: The lair of a Shadowstorm Dragon is a place of haunting beauty. In the depths of a cavern cloaked in perpetual twilight, shadowy crystals glitter like stars in the darkened sky. Arcane runes, etched into the walls with lightning, pulse with mystic power. Here, the dragon can draw upon the energies of the shadows and lightning to recover and plan its next move.
Encountering a Shadowstorm Dragon is an awe-inspiring and perilous experience, for it is a master of darkness and electricity, weaving these elemental forces into a symphony of destruction. Those who seek to face this enigmatic creature must be prepared to navigate the treacherous currents of shadow and lightning that course through its being.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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