Medium Undead, Neutral Evil
Armor Class 10 Light Armour
Hit Points 28 (4d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
4 (-3)
CON
16 (+3)
INT
4 (-3)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator, can only say hardly understandable small words.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Bloody Blade. Once per battle the Zombie Swordsmen can put its zombie blood on the sword. This blood makes the target of next attack roll a Constitution saving throw with a DC of 5 + the damage taken, if failure the target must take (2d6 + 3) poison damage.

Actions

Slash. Melee Weapon Attack: +3 to hit, reach 6 ft., one target. Hit: 4 (2d10 + 2) slashing damage.

Head Whamp. Melee Unarmed Attack: +3 to hit, reach 6 5 ft., on target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Holding a sword more broken then the zombie it can only make quick small slashes. It wears a broken vest.

Habitat: Urban

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