Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Bloody Blade. Once per battle the Zombie Swordsmen can put its zombie blood on the sword. This blood makes the target of next attack roll a Constitution saving throw with a DC of 5 + the damage taken, if failure the target must take (2d6 + 3) poison damage.
Slash. Melee Weapon Attack: +3 to hit, reach 6 ft., one target. Hit: 4 (2d10 + 2) slashing damage.
Head Whamp. Melee Unarmed Attack: +3 to hit, reach 6 5 ft., on target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. Holding a sword more broken then the zombie it can only make quick small slashes. It wears a broken vest.
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