Mana Switch. Unlike other casters Archibald does not lose power as he casts, but rather increases in power. Every time Archibald casts a spell his casting level increases by 1, he cannot cast lower than his current maximum casting level. This scales ad infinum, meaning Archibald is capable fo casting beyond 9th level. This resets by 1d6 on Long Rest.
Once Archibald surpasses 9th level casting every cast will do 1d10 of damage per level above 9. This damage can down Archibald by reducing him to 0hp but it cannot kill him outright. He cannot reduce this damage in any way.
Spellthief. Archibald can copy any magic from nearby creatures. For casting he has access to any prepared spell belonging to a creature within 120ft of himself.
If a creature knows a spell but it isn’t prepared he can roll a wisdom check (DC 15) to cast it regardless, but doing so will raise his casting level by 2 rather than 1.
Spellcasting. Archibald’s spellcasting ability is based on the scaled casting level of his Mana Switch ability. He can innately cast non-ritual spells, requiring no material components when doing so. In addition,
Spell save (10 + Casting Level), to hit (10 + Casting Level)
Cantrips - Prestidigitation, Message
2nd level - Magic Mouth
3rd level - Sending
Description
Archibald hardly stood out amongst the elves of The Westwood when he was born. His demeanor, appearance, and intelligence were all average, and his loftiest goal was to watch the stars at night. Little did he know that the stars had other plans.
Born with a tremendous power, Archibald exists as a fraction of the universe in mortal form. This nature lends him incredible magical power… so incredible in fact that he cannot use it without risking immense damage to his body and mind. In addition, the normal magics of his peers are foreign to him, and he subsists by copying or ‘stealing’ the magic of others.
Being the one with great power, unfortunately, also means being the one who stands out, and- in Archibald’s experience- being the one who is left out.
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