Armor Class
12
Hit Points
10
(3d8)
Speed
10 ft., Fly 50 ft.
STR
10
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Sting. (Recharge 5-6) Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Stored Sting. Melee Weapon Attack: [roll]1d20+3[/roll] to hit, reach 5 ft, one creature. Striking forth with its needle like stinger inject whatever stored liquid is within BEE-BO's reservoir.
Healing Jab. (Recharge 5-6) Melee action: [roll]2d4+2[/roll] Healing to a willing creature.
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