Huge Elemental, Neutral Evil
Armor Class 24 Natural
Hit Points 413 (25d12 + 250)
Speed 50 ft.
STR
12 (+1)
DEX
30 (+10)
CON
30 (+10)
INT
12 (+1)
WIS
24 (+7)
CHA
28 (+9)
Saving Throws DEX +18, CON +18, CHA +17
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Senses Darkvision 300, Truesight 300, Passive Perception 29
Languages Ignan, Ignan
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Reborn from the Ashes. Each time Ash Phoenix reaches 0HP it regains half its maximum HP and each creature within 30ft makes a DC 24 Dexterity Save, on a fail taking 10d8 Fire damage, or half as much on a pass, each time this is used Ash Phonex Max HP is reduced by Half, one it reaches max HP of 1 this no longer works.

Wildfire: Each time an attack misses all creatures within 5ft take 1d6 fire damage, this increase by 1d6 for each miss until Ash Phoenix hits then it resets.

Flyby: Movement Does not provoke Opportunity Attack

Burning Wind: Each creature that starts its turn with 15ft, or enters it for the first time on their turn takes 10 Fire Damage.

Supernatural Flames: Ash Phoenix Fire damage treats immunity as Resistance, and ignores resistance.

Actions

Multi Attack. Make 2 Ashen Claw and 1 Burning Beak or 3 Burning Barrage attacks.

Ashen Claws. Melee Attack, 5ft reach, 1d20+18 to hit, 3d6+10 Slashing Damage, 2d6 Fire Damage. 

Burning Beak. Melee Attack, 10ft Reach, 1d20+18 to hit, 4d10+10 Piercing, 2d6 Fire Damage.

Burning Barrage: Ranged Attack, 60ft Range, 1d20+18 to hit, 2d8+10 Slashing Damage, 2d6 Fire.

Burning Quillstorm: (Recharge 5 or 6) Each creatrure with a 30ft sphere area makes a DC 24 Dexterity Save, on a fail they take 12d12 Fire Damage, and may only take an Action, Bonus Action, or Movement on their Next turn.

Bonus Actions

Gusting Flames: Each Creature makes a DC 24 Strength Save, on a fail they are knocked prone, if they are still prone at the start of their next turn they take 5d8 Fire Damage.

Wildfyre: One creature within 30ft makes a DC 24 Wisdom Save on a fail each attack they make this turn they take 2d8 Fire damage.

Reactions

Fire and Flame. When a creature would be healed you can sue your reaction to turn the healing to Fire Damage.

Soaring Flames: When the target of an attack roll, may fly up to 50ft straight up, each creature within 10ft makes a DC 24 Dexterity Save, taking 5d8 Fire Damage on a fail, half as much of a pass.

Legendary Actions

Ash Phoenix has 3 Legendary Actions

Attack (Costs 1 Actions). Makes 1 Attack.

Ashen Blast (Costs 2 Actions) Each Creature in a 50ft Cone makes a DC 24 Dexterity Save, on a fail taking 5d8 Fire Damage and being Knocked 30 ft back, or half as much on a pass.

Inferno: (Costs 3 Actions) At the start of each creatures turn all creatures makes a DC 24 Dexterity save, taking 1d8 Fire Damage, this Damage Increases by 1d8 for each creatures turn, until Ash Phoenix's turn.

Mythic Actions

When Ash Phoenix would drop to 0 HP the first time they become clouded with a cloud of ash in 10ft around them, becoming heavily Obscured, any creature that starts its turn within, or enters the area for the first time on a turn, they cannot speak and take an additional 10 fire damage at the start of each turn.

Description

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Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2023 3:23:34 PM
3
1
1
Coming Soon
Zylithe

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