Medium Monstrosity, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 40 (4d10 + 14)
Speed 35 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7, CON +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 15 ft., Passive Perception 17
Languages Any languages it knew before change, but can not speak.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Non-Flight. While this creature has wings, it is unable to fly. Instead this creature does not need a running start to jump, it can jump any direction equal to its movement speed.

Blood Rage. This creature is afflicted with madness. At the start of its turn it must make a 14 WIS Saving Throw. Upon success the creature can target anyone and has control over its actions. Upon failure the creature attacks the nearest creature to it.

Scent of Blood. When a creature is missing any number of hit points within 60 ft of this creature, this creature's blindsight extends to see them.

Cull The Weak. If this creature kills a target it gains a +2 to damage rolls until combat is over

Time to Feed. This creature when combat is over, or while in combat can spend its action to feed on a recently killed creature that has blood, doing so reverts the creature back into is normal form.

Punish the Sinful. This creature while mad it has to use its bonus action on "Self Flagellation"

Actions

Multiattack. Makes two attacks, One Claw and One Bite, Or use both to use a tail Attack. Its attacks are considered magical.

Infected Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 5 necrotic damage.

Vampiric Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 1d8 + 2 piercing damage. If this Attack critically hits the creature receives temporary HP equal to the damage dealt.

Tail Whip. Melee Weapon Attack: +5  to hit, reach 10 ft., one target. Hit: 2d4 slashing damageIf this attack critical hits the creature must succeed on a DC 16 Wisdom saving throw, on failure the creature confesses a recent sin and has disadvantage on its next attack.

Blood Bath. This creature takes a recent corpse and tears into it covering themselves in viscera and blood. All melee attacks on this creature are at disadvantage for 3 turns.

 

Bonus Actions

Self Flagellation. This creature attacks itself with its Tail Whip attack to give itself advantage on its next roll against Blood Rage.

Pounce. The creature leaps up to its movement speed, upon landing within 5 ft of any creature it can make a bite attack.

Horror's Shriek. This creature lets out a monstrous Shriek, any enemies within 15 ft of the creature make a DC 14 Wisdom saving through or become frightened and lose 1 AC until the end of their next turn.

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2023 8:26:12 PM
5
1
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Coming Soon
MrVasmir

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