Telepathy. The astral guard drake and owner may communicate simple ideas if they are no more than 60 ft away. These can include a sense of danger, feelings of hunger, etc.
Multiattack. The drake attacks twice, once with its bite and once with its tail or mind shackle.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 2 (1d4) acid damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Mind Shackle( Recharge 5–6). The guard drake chooses a hostile creature. That creature must make a Intelligence saving throw, DC 10. On a failure the creature is unable to move, take reactions, suffers -2 AC modifier, and must pass a DC 15 intelligence roll in order to take a single action or bonus action. The creature may use their action to break free.
Description
Astral Guard Drakes are one of if not the rarest type of guard drakes. While they are smarter than most other guard drakes they are still not as intelligent as most other sapient creatures. They are rather unique as they tend to use their natural telepathic abilities to find and stun hostile creatures.
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