Medium Dragon, Unaligned
Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +4
Damage Resistances Psychic
Senses Blindsight 60 ft., Darkvision 30 ft., Passive Perception 12
Languages Draconic ,can understand but can't speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Telepathy. The astral guard drake and owner may communicate simple ideas if they are no more than 60 ft away. These can include a sense of danger, feelings of hunger, etc.

Actions

Multiattack. The drake attacks twice, once with its bite and once with its tail or mind shackle.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 2 (1d4) acid damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Mind  Shackle( Recharge 5–6). The guard drake chooses a hostile creature. That creature must make a Intelligence saving throw, DC 10. On a failure the creature is unable to move, take reactions, suffers -2 AC modifier, and must pass a DC 15 intelligence roll in order to take a single action or bonus action. The creature may use their action to break free.

Description

Astral Guard Drakes are one of if not the rarest type of guard drakes. While they are smarter than most other guard drakes they are still not as intelligent as most other sapient creatures. They are rather unique as they tend to use their natural telepathic abilities to find and stun hostile creatures.

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