Huge Dragon, Unaligned
Armor Class 18 Natural Armor
Hit Points 283 (21d12 + 147)
Speed 50 ft., Fly 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
24 (+7)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +12, DEX +9, WIS +7
Skills Athletics +12, Intimidation +6, Perception +7
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened, Frightened
Senses Darkvision 60 ft, Passive Perception 17
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Enrage (1/day). Immediately after the tigrex drops below half of its maximum hit points, it enrages for 10 minutes and gains the following benefits:

  • The tigrex's movement is increased by 10 feet.
  • It's wind tunnel now recharges when you roll a 5-6 and a creature is also pushed back 10 feet on a failed save.
  • A creature is knocked prone by its roar if it fails its save by 5 or more.
     

Legendary Resistance (3/Day). If the tigrex fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The tigrex makes one Bite attack and one Claw attack; it then uses Brutal Roar.

Bite. Melee Weapon Attack: d20+12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Claw. Melee Weapon Attack: d20+12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: d20+12 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Brutal Roar. The tigrex lets out a deafening roar. Each creature within 15 feet of the tigrex is deafened until the end of its next turn and must make a DC 21 Constitution saving throw, taking 16 (3d10) thunder damage on a failed saving throw or half as much damage on a successful one. A creature wearing earplugs, makes its saving throw with advantage.

Wind Tunnel (Recharge 6). The tigrex exhales a torrent of strong wind in a 120-foot line that is 10 feet wide. Each creature in the line must succeed on a DC 21 Strength saving throw, taking 49 (11d8) thunder damage and be knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one.

Legendary Actions

The tigrex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tigrex regains spent legendary actions at the start of its turn.

Detect. The tigrex makes a Wisdom (Perception) Check.

Tail Attack. The tigrex makes a Tail attack.

Trample (Costs 2 Actions). The tigrex moves up to its speed. During this move, it can move through the spaces of other creatures without provoking opportunity attacks. Each creature the tigrex moves through must succeed on a DC 16 Dexterity saving throw or take 16 (3d6 + 6) bludgeoning damage and be knocked prone.

MisterStasi

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