Liquid Body. Enter the description for your special trait.
The Beer elemental is immune to poison damage and the poisoned condition. It can also squeeze through narrow gaps and openings as if it were a liquid.
Reformation: If the Brew Golem is reduced to 0 hit points, it collapses into a pool of beer. It can reform on its next turn with half its hit points in any unoccupied space within 30 feet of its original location.
The Beer Elemental makes 2 attacks with Beer Splash
Beer Splash Enter the description for your action.
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 30 ft., single target. Hit: 8(2d6+2)bludgeoning damage. Must succeed on a dc 15 Con save. On a failed save target has disadvantage on attacks. Target can roll save each turn.
Beer Geyser (recharge 5-6). Enter the description for your action.
The Brew Golem releases a powerful burst of beer in a 15-foot cone. All creatures in the area must make a DC 15 Strength saving throw or be pushed 10 feet away and knocked prone, taking 3d6 bludgeoning damage on a failed save, or half as much on a successful one.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Beer Elemental is a unique and whimsical creature born of a magical mishap in a brewery. It is a massive, humanoid figure made entirely of frothy, golden beer, with an ever-churning, liquid body that constantly shifts and bubbles. Its face is a jovial and grinning mask, carved from a giant beer foam froth. The Beer elemental exudes an enchanting aroma of hops, malt, and yeast.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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