Two Weapon Fighting. The Barfbarian can make two weapon attacks per turn if they are both with one handed weapons.
Spellcasting. The Barfbarian has dabbled in some of the magical arts and thus can cast the following spells
Spell save DC: 14 +4 Spell attack modifier
Cantrips:
Acid Spray
1st Level Spells (4 slots)
Faerie Fire 60ft/20ft cube Dex save, concentration
Protection from Evil and Good, concentration
Witch Bolt 30ft, concentration
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Upchuck. Upon either, A-Failing a CON save, B-Losing concentration on a spell, C-Moving twice its movement speed in one round, D-Moving while under either the Blind or Deaf condition or E-Witnessing a creature within 10 ft taking 5 damage in one round the barfbarian will retch up an Ocre Jelly. All creatures within 5ft must make a DC 14 Dexterity saving throw or take 1d4 Poison damage
Description
This feeble barbarian that has dabbled into the mystical arts often attempts to test its strength by waylaying adventures, and promptly begins to feel quite sick.
Comments