Armor Class
14
(natural armor)
Hit Points
200
(9d12 + 27)
Speed
30 ft., Swim 50 ft.
STR
18
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
2
(-4)
WIS
16
(+3)
CHA
6
(-2)
Skills
Stealth +5
Senses
Passive Perception 10
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Bioluminescence: This creature can create light that shines through magical and non-magical darkness to a range of 60 ft.
Actions
Multiattack. The Angler makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage
Flash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not blinded by the Angler. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be blinded until the end of it's next turn
Legendary Actions
1 action: Swim for half this creatures movement
2 actions: DC 16 wisdom save or be stunned until end of next turn.
2 actions: Bite attack
Comments