Natural Hunter. The beast has advantage on Wisdom (Perception) checks that rely on smell.
Camouflage. The beast enters a stance that alters it's appearance in relation to it's surroundings. Advantage on Dexterity (Stealth) checks. Gain a stack of Static Electricity after 1 minute of camouflaging.
Static Electricity. When camouflaged naturally gather static electricity. This can boost three attacks. Stacks decay after 5 minutes. Max of 3 stacks
Static-Electric Attack. Use a Static Electricity charge. A charge is required to make an Electro-infused attack.
Multiattack. The beast makes two attacks: One with either bite and one with either claw attack type.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 10 (1d12 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, range 5 ft. one target. Hit: 13 (2d8 + 4) slashing damage.
Electro-claw. Melee Weapon Attack: +7 to hit, range 5, one target. Hit: (2d10 + 8) lightning damage.
Electro-thrash. Melee Weapon attack: +7 to hit, range 5, one target. Hit: (3d8 + 6) lightning damage.
Static-Electric Evasion. Use a Static Electricity charge to Disengage.
Static-Electric Defense. Use a Static Electricity charge. Increase armor class by 2 for one turn. If a melee attack is taken during the turn deal a reflected 1d4+2 lightning damage (once only).
Description
The Airatos coat is usually a mix of brown, black, and a tan underbelly color. This large predator has evolved to alter it's colors to match those of its surroundings, camouflaging it. It's fur gathers static electricity when sneaking of which it uses to enhance it's attacks. They excel at planning fast, bursted ambushes as they aren't fit for long battles.
It's said you can feel an electric tingle in the area when it fully gains it's electrical charge.
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