Armor Class
7
Natural
Hit Points
13
(2d8 + 10)
Speed
30 ft.
STR
7
(-2)
DEX
9
(-1)
CON
7
(-2)
INT
3
(-4)
WIS
7
(-2)
CHA
3
(-4)
Saving Throws
DEX +1, WIS +0
Skills
Perception +4, Stealth +6
Senses
Darkvision 60ft., Passive Perception 7
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Special Trait Name.
- Pounce. If the velociraptor moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the velociraptor can make one bite attack against it as a bonus action.
- Pack Tactics. The velociraptor has advantage on an attack roll against a creature if at least one of the velociraptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Action Name.
- Multiattack. The velociraptor makes two attacks: one with its claws and one with its bite.
- Bite. Melee Weapon Attack +6 to hit, reach 5 ft., one target.
Hit: 6 (1d4 + 4) Piercing damage. - Claw. Melee Weapon Attack +6 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 4) Slashing damage.
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