Damage Threshold 20
Damage Immunity. immune to fire, poison and psychic
Gilded Death Armour. resistant to bludgeoning, piercing and slashing
Condition Immunities. blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Giant Cannon. (3 Actions to Load, 1 Action to fire) Ranged weapon attack +6 to hit, range 600/2,400 ft., one target. Hit: 88 (16d10) bludgeoning damage.
Helm. (Requires 1 crew and grants 3 quarters cover) Drive and steer the Amphitrite.
Acidic Bile Sprayer (Requires 1 Crew and Grants Half Cover, Recharge 5-6). Acidic bile sprays from a nozzle in a 30-foot cone. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is dissolved, leaving behind any objects it was carrying or wearing.
Styx Sprayer (Requires 1 Crew and Grants Half Cover; 3 Uses). Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: The creature is struck by water from the River Styx and targeted by a feeblemind spell (save DC 20). An already feebleminded creature is immune to this effect, as is a creature adapted to the River Styx. If the target fails its saving throw and the spell’s effect on it is not ended within 30 days, the effect becomes permanent, whereupon the creature loses all its memories and becomes a near-mindless shell of its former self. At that point, nothing short of divine intervention can undo the effect.
Infernal Screamer (Requires 1 Crew and Grants Half Cover). The screamer’s operator targets one creature it can see within 120 feet of the screamer. The target must make a DC 15 Wisdom saving throw, taking 26 (4d12) psychic damage on a failed save, or half as much damage on a successful one.
2 Bladed Wings (Each Station Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:25 (6d6 + 4) slashing damage.
Alter Locality. (Helm) The vehicle’s driver can activate this magical device as a bonus action, causing the vehicle to teleport to an unoccupied space that the driver can see up to 300 feet away from the vehicle’s current position. All creatures and objects in contact with the vehicle are teleported along with it. This device needs 24 hours to recharge before it can be used again.
Necrotic Smoke Screen. (Helm) The vehicle’s driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1 minute. The area within it is heavily obscured. Any creature that enters the cloud for the first time on a turn or starts its turn there takes 21 (6d6) necrotic damage. A strong wind disperses the cloud. This device needs 24 hours to recharge before it can be used again.
Description
This enormous machine is 140ft long and 30ft wide. It sports various hellish weaponry and modifications but at its core, it remains a majestic airship once piloted by the swashbuckling pirate Ava Herrera. It was always capable of traversing sea and sky, but now it can travel over land as well. This makes it near perfect for any and all terrain.
The vehicle's original design is still recognisable beneath its infernal modifications. The skeleton and shape of this beastly machine resembles what was once a majestic airship named “Amphitrite”. The transformation is stark. It’s sleek, curved hull now gleams with the dark luster of infernal iron, giving it a sinister appearance. The once elegant sails have been replaced with cruel, tattered banners that flutter ominously in the hot wind. At the helm, where Ava once piloted her airship, now stands a grotesque steering wheel adorned with cruel spikes and barbs, reflecting the devilish craftsmanship that has taken over.
This infernal war machine, born from the wreckage of Ava's lost ship, has been enhanced with devilish power. It roars to life with an eerie, otherworldly energy. It's capable of traversing the harsh terrain of Avernus with ease due to the rows of spiked wheels affixed to its hull. The machine's wings, once used for flight, now extend like jagged blades from the port and starboard sides which allow it to mow down obstacles in its path.
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