Gargantuan Construct
Armor Class 19
Hit Points 300 (30d20)
Speed 100 ft., Swim 50 ft. Only on the surface, Fly 60 ft. Only when Ava’s gemstone is in the steering wheel
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Damage Threshold 20

Damage Immunity. immune to fire, poison and psychic

Gilded Death Armour. resistant to bludgeoning, piercing and slashing 

Condition Immunities. blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Crushing Wheels. Amphitrite can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 11 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra 22 (4d10) bludgeoning damage. This trait can't be used against a particular creature more than once each turn.
Magic Weapons. Amphitrite’s weapon attacks are magical.
Prone Deficiency. If Amphitrite rolls over and falls prone, it can't right itself and is incapacitated until flipped upright.
Gravity Equilibrium. When Ava’s gemstone is placed into the steering wheel, Amphitrite is capable of flight. If the gemstone is removed, Amphitrite’s flying speed is reduced to 0. The gem can be placed or removed as an Action.
Defensive Enchantments. As well as the ability to operate in any environment. The vehicle is nearly incapable of the degradation that affects most other war machines. Dashing cannot cause Amphitrite to suffer exhaustion and it is immune to vehicle mishaps.
Giant Cannon. The bowsprit and large parts of the hull have been converted into an enormous cannon. The cannon shares the ships AC, resistances and immunities and has 250hp
Actions

Giant Cannon. (3 Actions to Load, 1 Action to fire) Ranged weapon attack +6 to hit, range 600/2,400 ft., one target. Hit: 88 (16d10) bludgeoning damage.

Helm. (Requires 1 crew and grants 3 quarters cover) Drive and steer the Amphitrite.

Acidic Bile Sprayer (Requires 1 Crew and Grants Half Cover, Recharge 5-6). Acidic bile sprays from a nozzle in a 30-foot cone. Each creature in the cone must make a DC 12 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is dissolved, leaving behind any objects it was carrying or wearing.

Styx Sprayer (Requires 1 Crew and Grants Half Cover; 3 Uses). Ranged Spell Attack: +5 to hit, range 30 ft., one creature. Hit: The creature is struck by water from the River Styx and targeted by a feeblemind spell (save DC 20). An already feebleminded creature is immune to this effect, as is a creature adapted to the River Styx. If the target fails its saving throw and the spell’s effect on it is not ended within 30 days, the effect becomes permanent, whereupon the creature loses all its memories and becomes a near-mindless shell of its former self. At that point, nothing short of divine intervention can undo the effect.

Infernal Screamer (Requires 1 Crew and Grants Half Cover). The screamer’s operator targets one creature it can see within 120 feet of the screamer. The target must make a DC 15 Wisdom saving throw, taking 26 (4d12) psychic damage on a failed save, or half as much damage on a successful one.

2 Bladed Wings (Each Station Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:25 (6d6 + 4) slashing damage.

Bonus Actions

Alter Locality. (Helm) The vehicle’s driver can activate this magical device as a bonus action, causing the vehicle to teleport to an unoccupied space that the driver can see up to 300 feet away from the vehicle’s current position. All creatures and objects in contact with the vehicle are teleported along with it. This device needs 24 hours to recharge before it can be used again.

Necrotic Smoke Screen. (Helm) The vehicle’s driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1 minute. The area within it is heavily obscured. Any creature that enters the cloud for the first time on a turn or starts its turn there takes 21 (6d6) necrotic damage. A strong wind disperses the cloud. This device needs 24 hours to recharge before it can be used again.

Description

This enormous machine is 140ft long and 30ft wide. It sports various hellish weaponry and modifications but at its core, it remains a majestic airship once piloted by the swashbuckling pirate Ava Herrera. It was always capable of traversing sea and sky, but now it can travel over land as well. This makes it near perfect for any and all terrain.

The vehicle's original design is still recognisable beneath its infernal modifications. The skeleton and shape of this beastly machine resembles  what was once a majestic airship named “Amphitrite”. The transformation is stark. It’s sleek, curved hull now gleams with the dark luster of infernal iron, giving it a sinister appearance. The once elegant sails have been replaced with cruel, tattered banners that flutter ominously in the hot wind. At the helm, where Ava once piloted her airship, now stands a grotesque steering wheel adorned with cruel spikes and barbs, reflecting the devilish craftsmanship that has taken over.

This infernal war machine, born from the wreckage of Ava's lost ship, has been enhanced with devilish power. It roars to life with an eerie, otherworldly energy. It's capable of traversing the harsh terrain of Avernus with ease due to the rows of spiked wheels affixed to its hull. The machine's wings, once used for flight, now extend like jagged blades from the port and starboard sides which allow it to mow down obstacles in its path.

Just_Some_Joker

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