Medium Humanoid, Chaotic Evil
Armor Class 14 Blood Knight Incarnator Mail
Hit Points 64 (3d20 + 4)
Speed 40 ft.
STR
16 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
20 (+5)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws STR +5, CON +5
Damage Vulnerabilities Acid, Cold, Force
Damage Resistances Necrotic
Damage Immunities Fire
Condition Immunities Frightened, Petrified, Poisoned
Senses Passive Perception 15
Languages Abyssal, Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Provoker. The Blood Knight Incarnator deals massive amounts of blood damage and does so to whip his fellow knights into a frenzy.

Actions

Ohgma, lend thy strength!  The Blood Knight Incarnator calls upon the name of Ohgma, gaining advantage in strength checks for the next 2 turns. 

Blood Geyser. A large cone of swirling crimson blood wells up from the ground, bidden by The Incarnator, dealing (2d6) Blood Damage to 1 target.

Blood Knight Cudgel. Melee Weapon Attack: +5 to hit, reach 3 ft., 1 target. Hit: 5 (1d4 + 1) Bludgeoning Damage + (2d6) Blood Damage.

Reactions

Rejecting Blow. If a hit would take the Blood Knight Incarnator below half health, they may spend an action to attack with Blood Knight Cudgel.

Spellcasting. The Blood Knight Incarnator is a 3-level spellcaster. Its spellcasting ability is 4 (spell save DC 10, +2 to hit with spell attacks). The Briar Knight Jurisdictor has following Blood spells prepared:

3rd level: Cursed Crimson

Description

An accursed Knight loyal to Ohgma the Reaper, the Incarnator is about as opposite the Sentinel as it gets. Though strong they are considered mainly as decorative warriors other then functional, seen as dramatic zealots for the Order of Ohgma. This is not to say they aren’t tremendously powerful, but their thirst for blood has driven them to greater madness and lust of power.

Habitat: Urban

Parker905beast

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