Large unknown, Unaligned
Armor Class 20
Hit Points 1000 (50d20)
Speed 120 ft., Has 120ft. of all movement types.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
25 (+7)
WIS
25 (+7)
CHA
20 (+5)
Senses Passive Perception 20
Languages All Psychically speaks in any creatures first language while comprehending all forms of any type of language
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

True Darkness. Any Light source within 15ft. of this creature is immediately extinguished and anything within 10ft. Is blinded even if it is Immune to blindness.

Avatar Of The Void. If fighting in the void. Immediately go first in Initiative, Gain resistance to all damage types, and immediately pass all saving throws.

Actions

Power Of The Void. You can use any attack of any shade and of any creature voided including spells.

 

Bonus Actions

Allows Usage of bonus actions. 

Reactions

Void's Punishment. If any creature enters combat with this creature whilst in the Void, they must succeed a dc 10 wisdom save or gain vulnerability to all damage and fail all saving throws.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Recharges it's Mythic action at the start of its turn.

Corrupt Costs 1 action. The Avatar of the void can corrupt a nearby object or living creature and mold it into any shade type large or smaller.

Realm Eater costs 1 action. Hits the floor causing the entire realm to temporarily shatter placing all creatures into a 0G environment, flight is impossible and all creatures may move in a 3 dimensional plane. This lasts for 10 turns. Then all creatures are placed back into any plane of this creatures choosing and in any location in the plane, This can also be used to fight in its Home Ground.

Description

An Avatar of the Void Itself.

Lair and Lair Actions

The Void.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Eoww

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