Medium Monstrosity (Human), Chaotic Evil
Armor Class 12
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

Actions

Multiattack. The Bheurwolf makes two attacks. One with its claw and one with its bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 2) slashing damage plus (1d4) cold damage

Polarizing Gaze. A humanoid that the humanoid can see within range must succeed on a wisdom saving throw (DC 12) or be paralyzed. At the end of each of its turns, the target can make another wisdom saving throw. On a successful save, the effect ends. If they succeed on the saving throw, or the effect on them ends, they cannot be effected by polarizing gaze for 24 hours.

Description

The Bheurwolf is a savage predator created by a bheurhag attempting to recreate lycanthropy. Its form is that of a lithe looking werewolf with whitish-blue, frosted fur. 

 

A Bheurwolf cannot revert to its human form until it is incapacitated or it is killed.

Monster Tags: Shapechanger

Habitat: ForestHill

Studleythedragon

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