Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The Bheurwolf makes two attacks. One with its claw and one with its bite.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 2) slashing damage plus (1d4) cold damage
Polarizing Gaze. A humanoid that the humanoid can see within range must succeed on a wisdom saving throw (DC 12) or be paralyzed. At the end of each of its turns, the target can make another wisdom saving throw. On a successful save, the effect ends. If they succeed on the saving throw, or the effect on them ends, they cannot be effected by polarizing gaze for 24 hours.
Description
The Bheurwolf is a savage predator created by a bheurhag attempting to recreate lycanthropy. Its form is that of a lithe looking werewolf with whitish-blue, frosted fur.
A Bheurwolf cannot revert to its human form until it is incapacitated or it is killed.
Comments