Huge Fiend (Demon), Lawful Evil
Armor Class 25 (natural armor)
Hit Points 350 (21d12 + 126)
Speed 40 ft., Fly 80 ft., Climb 45 ft. all movement 45ft can fly in demon form . unimpeded by terrain
STR
27 (+8)
DEX
19 (+4)
CON
23 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +15, CON +13, WIS +10, CHA +13
Skills Intimidation +0
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Petrified, Poisoned
Senses Truesight 120 ft., Passive Perception 18
Languages Abyssal, Telepathy 120 ft. abyssal .common, elven, dwarven
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Death Throes. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

Fire Aura. At the start of each of the cheff's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the cheff or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

ANTI MAGIC SHIELD can be cast as an instant 

Magic Resistance. The cheff has advantage on saving throws against spells and other magical effects.

Magic Weapons. The cheff's weapon attacks are magical.

REGENERATION.  the cheff regenerates at d10 per round 

Actions

Multiattack. The cheff makes 3 attacks: 2 with its cleaver and one with its string of sausages.

cleaver. Melee Weapon Attack: enormous +3 to hit cleaver  . the angrier he gets the larger this cleaver and he gets every round of combat that he takes damage his size increases 20 per cent so does the cleaver . its damage grows accordingly . starting at 2d10 . next round   2d12.then 3 d10 then 3d12 then 2d20 then 2d20 +d8 then 3d20 then 3d20+d12 then 4d20 then 4d20+d10 then 5d20 max. if he receives no damage for 2 rounds then the count goes backwards every 2 till he's back to normal size and 2d10 damage or increases again if damaged. 

half of damage given with the cleaver is returned as temporary hit points that last up to 10 rounds .

in flays hands he gets 2 attacks per round with this weapon 

he has advantage to hit 

rolls a crit on a 19 or 20 

. If the cheff scores a critical hit, it rolls damage dice three times, instead of twice.

Whip. Melee Weapon Attack:

a 35ft string of large hardened sausage . this foodstuff contains the souls of the dammed that bobby flay has consumed . it hits with bludgeoning damage 6d10 and necrotic damage 4d8 dc25 for half damage . if the whip is cracked it releases a thunderous boom of psionic blast damage 10d6 affecting all enemies within 150ft  . 

str of 26 is required to use this item .

bobby flay is a demon chef from the 9th plane of hell . he is the cook favoured by Azmodeus. Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.

the cheff has a [rollable]50 percent chance of summoning up to 2 barbed devils . A summoned devill  appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner lasting till it is dismissed .

Reactions

if damaged in combat cheff will grow by 20 percent per round he cannot stop this growth till he maxs out the enviroment he is in or he eventually gets to 40ft tall if he is damaged enough times .

Description

the cheff normally appears as an 5ft tall overweight dwarven cook. but can grow to an impressive 40 ft tall demon. either at will or by being damaged .

often angry he will argue with characters at most opportunities.

 

Lair and Lair Actions

he normally cooks for Asmodeus . but will come to the mortal plane to learn new recipes and to spy upon the mortals.

Monster Tags: Demon

faulked74482

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