Huge Beast, Unaligned
Armor Class 19 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 50 ft.
STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Crystal Bound. The elephant can not betray the bearer of it's crystal powers, thus is immune to effects that would allow it to attack or interact differently towards Crystals Druids or Crystal Soldiers.

Crystal Power. Magical power that comes from crystals forming unnaturally on the body of the host. This power can vary based on what plane it comes from. (This can be changed up to the DM's requirements)

Actions

Multiattack. The elephant makes two attacks with its gore.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage and 2d6 fire damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage and 2d6 fire damage.

Crystal Vents (Recharge 3-6). Each creature within 10 feet of the elephant must make a Dexterity saving throw DC 18 or take 2d6 fire damage and be pushed away 10 feet into the closest unoccupied space on a failed save. On a successful save each creature is pushed only 5 feet away and half as much damage.

Crystal Heat Flow (Recharge 9-10). The elephant releases a spray of molten material in a 15 foot cone, each creature in the area must make a Dexterity saving throw DC 15 or take 4d10 fire damage on a failed save or half as much on a successful save. The molten material remains on the ground or surface it hits for an hour and counts as difficult terrain. Any creature that moves through the affected area will take 5 points of fire per area moved through. Afterwards the material cools and becomes simple stone.    

Monster Tags: Misc Creature

Habitat: Grassland

Demaemos

Comments

Posts Quoted:
Reply
Clear All Quotes