Line Tactics. The Warforged has advantage on attack rolls if at least one of the Warforged’s brethren is within 5 feet of it on a cardinal direction, the brethren isn’t incapacitated and neither moved that turn.
Proto-Integrated Protection.
- For the Warforged to don armour other than a shield, they must incorporate it into their body over the course of 1 hour, during which they remain in contact with the armour. To doff armour, they must spend 1 hour removing it.
- While they live, the armour incorporated into their body can’t be removed against their will.
Fire Musket. Ranged Weapon Attack: +5 to hit, range 40/120ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Fire Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Description
Created with 1750 GP of materials of which components only its creator knows and 1 week of time, in which 4 hours must be spent crafting it minimum per day.
Can have one active per 2 levels in artificer with the first one only costing 750 GP.
These beings are created to protect warforge kind in a world where most living beings see them as mere tools to be used.
They are seen guarding and fighting for a golden and silver warforge of utmost craftsmanship, seemingly acting more akin to a part of the silver warforge’s body rather than an external being.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/19/2023 12:59:03 AM
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5
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1
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Coming Soon
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