Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Alertness. Dragon gets a +2 bonus on all Listen checks and Spot checks.
Displacement. An ancient force dragon’s deflecting force bends light even more extremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.
Invisibility. A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon’s displacement ability.
Spell-Like (3/day). forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.
A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Bite. Melee Weapon Attack: +20 to hit, reach 20Ft., one creature. Hit: (6d8+20) PIERCE.
Claw. Melee Weapon Attack: +20 to hit, reach 15Ft., one creature. Hit: (4d8+20) Slash.
Wing Attack. Melee Weapon Attack: +20 to hit, reach 10Ft., one creature. Hit: (4d4+20) Bludgeon.
Tail slap. Melee Weapon Attack: +20 to hit, reach 25Ft., one creature. Hit: (4d8+30) Bludgeon.
Gravity Bomb: A ball of compressed gravity is released from the mouth of the dragon at a target within 200ft, on failed DC 23 CON save take 23d12 force damage and loss a body part that has been crushed by the immense pressure of gravity. On success take no damage but are slowed for 2 turns.
Breath Attack. A force dragon has one of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect. Breath Attack: +20 to hit, reach 60Ft., Cone. Hit: (45d12) force. Recharge 2 turns
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 29 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Reaction: Has 3 reactions per round.
Force Blast: Able to let out an explosion of force in a 30ft radius around it to push enemies back that distance.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 26 Dexterity saving throw or take (4d4+20) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
An Ancient and legendary and that upholds the laws of force and material in the universe. If the gods meddle with the laws too much or a threat to the universe appears you must answer to him. This dragon is completely made of force almost a manifestation of it rendering it invisible at all times and under the effect of blur at all times. Will only use its lair action on cosmic threats.
Lair and Lair Actions
The whole universe is this dragon's lair.
Force Cage: Able to create cages of force to trap gargantuan or smaller creatures in, Has 500 hit points, AC 20. Are incapable of damaging anything but the cage once inside, Capable of binding gods. If used in conjunction with Chains of Time and Sensory Loss is neigh unescapable.
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