Tiny Fey, Chaotic Neutral
Armor Class 15
Hit Points 2 (1d4)
Speed 10 ft., Fly 40 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Mischievous Nature. Blossomling Sprites have a mischievous and playful nature. They enjoy pranks and tricks and are skilled at sleight of hand and stealth checks. They gain proficiency in the Stealth skill.

Fey Ancestry. Due to their fey lineage, Blossomling Sprites have advantage on saving throws against being charmed and resistance to being put to sleep by magic.

Nature's Magic (Spell Attack): The Blossomling Sprite can cast a nature-themed cantrip and a spell from the list below. They can use their Wisdom modifier for the spell's attack roll and spell save DC. Choose one spell from the following options:

  • Floral Dart:  The Sprite conjures a small, ethereal dart made of vibrant spring blossoms and release it towards a target of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 piercing damage, and the dart dissipates into a burst of colorful petals.
  • Entangle: The Sprite can cast the entangle spell, ensnaring creatures in vines and plants.
  • Blossom Burst (Homebrew Spell): The Sprite releases a burst of vibrant blossoms that dazzle and disorient foes. Targets in a 15-foot cone must make a Wisdom saving throw or be blinded until the end of their next turn. The Sprite can use this ability once per encounter.
Actions

Thorny Shot. Ranged Weapon Attack: +6 to hit, range 5/60 ft., one target. Hit: (1d4) piercing damage.

Vine Whiplash.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.

Reactions

Blossom Dance. Blossomling Sprites possess an innate connection to the vitality of spring. Once per encounter, as a reaction to taking damage, a Blossomling Sprite can perform a graceful Blossom Dance. During this dance, their body becomes ethereal, and they gain resistance to the triggering damage type for the duration of the attack or spell. While in this ethereal state, they can also move up to half their movement speed without provoking opportunity attacks, allowing them to dart away from danger.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blossomling Sprites are tiny, ethereal fey creatures that embody the vibrant beauty of springtime. Standing no taller than a foot, they have delicate, translucent wings resembling those of a dragonfly. Their skin shimmers with an iridescent glow, often taking on the colors of blooming flowers. A halo of petals and leaves encircles their tiny heads, framing their inquisitive and mischievous eyes.

These sprites are known for their playful and whimsical nature. They find joy in the simple pleasures of spring, from dancing on flower petals to riding gentle breezes. Their connection to the season is evident in their ability to manipulate the essence of spring itself, using thorny projectiles and vines to defend their homes and allies.

Blossomling Sprites are highly social creatures and often live in close-knit communities within enchanted forests or meadows. They are fiercely protective of their domains and are known to aid creatures who respect the natural world. These fey creatures are also skilled pranksters, known to lead travelers astray with their captivating dance and playful tricks.

In times of need, Blossomling Sprites can call upon the rejuvenating power of spring to unleash spells and abilities that reflect their connection to nature. They are guardians of the ever-renewing cycle of life and a living testament to the beauty of the season they embody.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: ForestGrassland

BigManGoFast

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