Lava Armor. The agnaktor’s body is covered in a lava-like armor which hardens when cooled and softens when heated. At the start of its turn, if agnaktor is above ground, it gains a +1 bonus to its AC and its movement speed is reduced by 5 feet (maximum of +4 AC and -20 feet of movement). If the agnaktor takes fire damage, the bonus AC from this skill is reduced by 1 and movement is increased by 5 feet. The agnaktor can reset this effect by staying submerged in lava or underground for one round.
Volcanic Swimmer. The agnaktor is immune to damage from lava and can swim in lava as if it was water.
Multiattack. The agnaktor makes two Bite attacks.
Bite. Melee Weapon Attack: d20+6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
Magma Beam (Recharge 5-6). The agnaktor exhales magma in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.
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