Large Aberration, Typically Lawful Evil
Armor Class 18 (Natural Armor)
Hit Points 249 (24d10 + 92)
Speed 40 ft., Fly 60 ft. (hover)
STR
23 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
21 (+5)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws INT +12, WIS +10, CHA +11
Skills Arcana +9, Insight +7, Perception +15, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened, Stunned, Unconscious
Senses Blindsight 60 ft., Darkvision 120 ft., Truesight 15 ft., Passive Perception 21
Languages Deep Speech, Giant, Telepathy 120 ft., Undercommon
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Encephalon Womb. Chishinix has a Encephalon Cluster growing in her stomach, breaking through the skin and making up most of her mid torso. The cluster shares initiative with Chishinix but takes its turn immediately after her and can be targeted separately from Chishinix. It has the following modifications:

  • 160 hit points, AC 15.
  • Immune to Psychic damage.
  • Resistant to Bludgeoning, Piercing, and Slashing damage from nonmagical attacks.
  • Has total cover from attacks from all directions except from in front of Chishinix.
  • It shares Chishinix's space, has a speed of 0 and moves with her.
  • The cluster can still uses its multiattack against any creature within its reach, except for mind flayers.
  • The cluster's Spawn Progeny action no longer requires a recharge, but can only be used every three rounds after its first use.
  • Modified Action/Reaction:
    • Slam. If this attack reduces the target to 0 hit points, the target immediately dies and is consumed by the cluster. Then both the cluster and Chishinix regain hit points equal to the damage dealt, divided evenly between them (rounded down).
    • Aggressive Hunger. Immediately after Chishinix or the cluster womb is hit by an attack, the cluster use its reaction to make Chishinix move up to her speed toward the attacker. This movement doesn’t provoke opportunity attacks. If Chishinix ends this movement within 10 feet of the attacker, she then make one Slam attack against that attacker. If Chishinix ends this movement within 5 feet of the attacker, both she and the cluster make one Slam attack against the attacker.

If the cluster dies, Chishinix will take double the damage from attacks that come from the front of her, her Strength becomes 18 (+4), and she loses her Blindsight. Chishinix can replace the cluster with a new one after a long rest of undisturbed surgery.

Legendary Resistance (3/Day). If Chishinix fails a saving throw, she can choose to succeed instead.

Magic Resistance. Chishinix has advantage on saving throws against spells and other magical effects.

Psionic Link. Mind flayers and Encephalon Gemmules spawned by the Encephalon Womb within range of Chishinix's telepathy take no damage from any of her actions that deal psychic damage.

Psionic Might. Psychic damage that Chishinix deals to a creature bypasses a creature's resistance to psychic damage and deals half damage to creature's with immunity.

Twin-headed Nightmare. Chishinix has advantage on maintaining concentration on a spell, and can maintain concentration on two spells at once.

Actions

Multiattack. Chishinix makes three attacks, using any combination her Tentacle, Slam, or Mind Bolt attacks. She can substitute two attacks for an Extract Brain attack.

Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage. If the target is Medium or smaller, it has the grappled condition (escape DC 19) and is restrained until the grapple ends.

Tentacles. Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it has the grappled condition (escape DC 19) and must succeed on a DC 20 Intelligence saving throw or have the incapacitated condition until the grapple ends.

Extract Brain. Melee Weapon Attack: +13 to hit, reach 5 ft., one incapacitated Humanoid or Giant grappled by Chishinix. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Chishinix kills it by extracting and devouring its brain, then both she and the cluster regain hit points equal to the damage dealt, divided evenly between them (rounded down).

Mind Bolt. Ranged Spell Attack: +13 to hit, range 120 ft., one creature. Hit: 18 (2d12 + 5) psychic damage, and the target must succeed on a DC 20 Intelligence saving throw or be stunned until the end of its next turn.

Spellcasting (Psionics). Chishinix casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 20):

At will: detect magic, detect thoughts, mage hand (the hand is invisible), Pulse Wave, Magnify Gravity (4th level)

3/day each: clairvoyance (as an action), dispel magic (6th level), dominate monster, Gravity Fissure

1/day each: plane shift (self only), Reality Break

Duel Mind Blast (Recharge 5–6). Chishinix magically emits psychic energy in two 60-foot cones. These cones cannot overlap. Each creature in a cone's area must succeed on a DC 20 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Unleash Void (Recharge 5–6). Chishinix opens a rift into the Far Realm, centered on a point she can see within 60 feet of herself, and a tentacle lashes across creatures near the rift. Each creature within 30 feet of the rift must make a DC 20 Intelligence saving throw, after which the tentacle disappears and the rift closes. On a failed save, a creature takes 24 (6d8) cold damage from the rift plus 24 (6d8) psychic damage from the tentacle and has the stunned condition for 1 minute. On a successful save, a creature takes half as much damage only. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reactions

Warp Reality. When hit by an attack roll, Chishinix gains a +4 bonus to her AC against that attack roll, potentially causing it to miss. Then Chishinix, along with any equipment she is wearing or carrying, magically teleports up to 60 feet to an unoccupied space she can see.

Legendary Actions

Chishinix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chishinix regains spent legendary actions at the start of her turn.

Slam. Chishinix makes one Slam attack.

Crushing Tentacle. Chishinix crushes one creature she is grappling with her tentacles. The grappled creature must make a DC 21 Constitution saving throw, taking 16 (3d6 + 6) force damage on a failed save, or half as much damage on a successful one. The creature makes the saving throw with disadvantage if it is grappled by Chishinix's tentacles and takes double the damage on a failed save.

Teleport (Costs 2 Actions). Chishinix teleports, along with any creatures she is grappling, to an unoccupied space she can see within 120 feet of herself.

Description

In pursuit of reconstructing their lost empire, a few mind flayers have turned to their home plane, the Far Realm, for answers. A mind flayer clairvoyant has peered into that realm’s starless depths and been subsequently rewarded with extraordinary powers.

Instead of heeding an elder brain, a mind flayer clairvoyant listens to the whispers and whims of the voices of the Far Realm. In addition to feasting on brains, a mind flayer clairvoyant can summon tentacles that rip through the fabric of reality and distort the minds of enemies.

The Fanatics

The three most ruthless, domineering, and cunning mind flayers in Illithinoch spent their early lives scheming against one another. A few decades ago, they each realized the potential in working together and swiftly dominated Illithinoch’s other mind flayers. Once they became masters of the stronghold, these three mind flayers engaged in increasingly bizarre and esoteric rituals with the weakened elder brain.

The three mind flayers eventually heard a strange psychic call from a Far Realm godlet called Ilvaash, the Dissonant Psyche. Singing a siren song made up of profane and alien whispers, Ilvaash invited the three mind flayers to join the godlet’s psyche—much like mind flayers normally join a hive mind—and leave behind any reliance on Illithinoch’s diseased elder brain. Ilvaash also promised the three mind flayers vast power, but only if they would carry Ilvaash’s worship into their world. The mind flayer fanatics agreed, embracing their new Far Realm godlet and in turn adopting new personalities that set them apart from their ilk.

The fanatics’ plan hinges on the transformation ritual, as it promises to provide the beginnings of a new mind flayer empire on the surface—one that will spread Ilvaash’s influence and crush any creatures who would resist.

The three fanatics are Chishinix, Hashutu, and Voalsh (see chapter 8 for their stat blocks). Each considers themself the group’s leader and Ilvaash’s secret favorite. Although most mind flayers reject the notion of having individual personalities, the fanatics have embraced their own unique qualities, each hoping to become Ilvaash’s most beloved.

Chishinix

Chishinix is a powerful psychic and sees flashes of future events. In return for this power, Ilvaash created a severed head that looks just like Chishinix’s. The mind flayer’s psychic powers are tied to this severed head, which Chishinix must keep by her side. The severed head, in turn, reads Chishinix’s thoughts, ensuring she stays loyal to Ilvaash, and demands frequent treats. The severed head constantly leaks a greasy purple ichor that stains Chishinix’s clothing.

After a run in with a group of surface dwellers that tried to slay her and her fellow fanatics, Chishinix begged Ilvaash for greater strength to ensure such shameful weakness never befalls her again. Upon hearing her wishes, Ilvaash took the severed head and grafted it to Chishinix's body before then infusing her with a stronger body. This transformed her into an ettin ceremorph with an Encephalon Cluster as her new womb, forever birthing an army that would protect their "mother" till their deaths. Retaining her mind and personality, Chishinix now enjoys crushing her enemies into paste with her bare hands after devouring their brains. Her new brood needs to eat, after all.


Mind Flayers

Mind flayers, also known as illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.

Monster Tags: Mind Flayer

McFlyDragonEye

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