Huge Beast, Chaotic Evil
Armor Class 22 Natural Armor
Hit Points 310 (20d12 + 180)
Speed 40 ft.
STR
29 (+9)
DEX
14 (+2)
CON
28 (+9)
INT
16 (+3)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws DEX +9, CON +16, WIS +10, CHA +12
Skills Acrobatics +9, Perception +17
Damage Resistances Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 120 ft, Passive Perception 27
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Ambusher. The ahtal-ka has advantage on initiative rolls.

Golden Silk. When a creature makes a melee weapon attack against the ahtal-ka's webbing and misses, the weapon becomes stuck to it, requiring an action and a successful DC 19 Strength check to pull free.

Golden Cocoon (Recharges after a Short or Long Rest). When the ahtal-ka is reduced to 0 hit points, it immediately saves against all ongoing conditions and effects, and wraps itself in a cocoon while pulling its collection of scrap metal, debris, and silk forming a "walking fortress" around it, using the Ahtal-Neset stat block. Its initiative count doesn't change.

Legendary Resistance (3/Day). If the ahtal-ka fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ahtal-ka has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ahtal-ka uses its Dragonator Lance. It then makes one Claw Swipe attack, two Rusted Beam attacks, and one Spiderweb Burst attack.

Claw Swipe. Melee Weapon Attack: d20+16 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) slashing damage. If there is a creature within 5 feet of the target, that creature must make a DC 24 Dexterity saving throw, taking 19 (3d6+9) slashing damage on a failed save.

Rusted Beam. Melee Weapon Attack: d20+16 to hit, reach 20 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.

Spiderweb Burst. Ranged Weapon Attack: d20+16 to hit, reach 90/360 ft., one target. Hit: The target is restrained by golden webbing. As an action, the Restrained target can make a DC 19 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 20; hp 40; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Dragonator Lance. The ahtal-ka pulls a 20-foot long by 5-foot wide dragonator lance from the ground within 15 feet of it. It then throws it along a 120-foot line. Each creature along the line must make a DC 24 Dexterity saving throw, taking 22 (4d10) piercing damage on a failed save, or half as much damage on a successful one.

Throw (Recharge 5-6). The ahtal-ka uses its claws to pull its webbing attached to the rusted beam sending it crashing down in a 10-foot cube within 60 feet of it. Each creature within in that area must make a DC 24 Dexterity saving throw, taking 40 (9d8) bludgeoning damage and be knocked prone on a failed save, or half as much damage on a successful one and isn't knocked prone.

Scatter Webs (Recharge 6). The ahtal-ka releases ten 120-foot long 5-foot wide strands of golden webbing from its abdomen. Each strand goes in a different direction. If it impacts a hard surface, such as a wall, it immediately stops creating a line of webbing. Each creature that starts its turn in one of these lines or moves into one for the first time on a turn must make a DC 24 Dexterity saving throw or be restrained by the webbing. As an action, the restrained target can make a DC 19 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 20; hp 40; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Reel in. The ahtal-ka pulls the rusted beam it threw back to itself. Each creature in the path of the beam as it is pulled in must make a DC 24 Dexterity saving throw, taking 40 (9d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

MisterStasi

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