Corrupted Mind. The Warnought has advantage on saving throws against being charmed.
Hulking Form. The Warnought counts as one size larger for lifting, dragging, and carrying.
Soul Hunger. The Warnought can sense souls out to a distance of 30 ft. gaining blindsight at that distance to see living and undead creatures.
Multiattack. The Warnought makes either a ranged or slam attack, as well as a blade attack.
Slam. Melee Unarmed Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage.
Corrupt Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) slashing damage and 5 (1d8) acid damage.
Debris. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Gut Blow. Melee Unarmed Attack: +11 to hit, reach 5 ft., one target. The Warnought slams an appendage into the target's abdomen, knocking the wind out of them. The creature must succeed a DC 14 Strength saving throw or be knocked prone.
Slobber. When hit by a melee attack, the Warnought can spray corruption at the attacker. The attacking creature must succeed a DC 14 Dexterity saving throw or take 12 (4d4 + 2) poison damage, as well as again at the end of each following turn for 1 minute or until they use an action to clean it off.
Description
The Warnought is an odd creature. It stands nearly 14 feet tall, and its face appears to have been melted away on one side. It also has glowing orange eyes and a very large, parasitic looking bulge on its neck. The legs of the Warnought appears to have a very muscular appearance to them and don't seem to match the body, one of them is akin to a human's while the other is more like the one of a reptile. The Warnought's left arm is thin and lanky with a blade covered with blood. The other is large, sinewy, and black, ending in a deformed 5-fingered fist.
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