Huge Giant, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 80 (7d12 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws CON +5
Skills Perception +2
Senses Passive Perception 12
Languages Giant Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

 

Actions

Multiattack. The giant makes one greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Stone Javelin. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 18 (2d10 + 5) piercing damage.

Description

Craig Giants are mean spirited giants who prefer living in the lower rocky sections of mountains often in caves.  Their skin is the color of granite and other stone, giving them the ability to often appear to be a part of a cavern wall or a mountain side if not observed closely.

Craig Giants carve out great slivers of rock and shape them into fierce Stone Javelins that they can throw with great accuracy

Lair and Lair Actions

Unlike most giants they do not shun being underground as long as they have room to move about.  They often carve out caverns that meet their ideas of comfort.  These lairs are often overlooking mountain passes or trails where they can ambush animals or travelers.  

Habitat: HillMountain

Xyppee1

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