Magic Resistance. The Chameoloth has advantage on saving throws against spells and other magical effects
Active Camouflage. If the Chameoloth doesn't use its movement, it can attempt to hide even if a creature can see it.
Multiattack. The Chameoloth makes two maul attacks.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) bludgeoning damage and 1d6 fire damage.
Teleport. The chameoloth teleports to an unoccupied space it can see within 90 ft.
Chromatophores. The Chameoloth’s skin can rapidly change color and texture. As a bonus action when in a new terrain, the Chameoloth can shift its skin to match its surroundings, giving it advantage on stealth checks while in the matching terrain.
Hide. The Chameoloth can hide as a bonus action.
Description
Chameoloths are gangly yugoloths that serve as infiltration specialists for their Ultroloth masters. If they ever stood fully upright, they would tower over most humans, but instead they are always hunched over and average around 5 feet tall. Their small head sits upon a long neck, upon which two eyestalks protrude. Its tentacle-like fingers are wrapped around a large, black maul. Despite the Chameoloths’ scrawny appearance, they swing the heavy maul with astounding ease.
Previous Versions
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9/19/2023 8:21:12 PM
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Coming Soon
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