Medium Fiend (Yugoloth), Neutral Evil
Armor Class 15
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
17 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +5, DEX +7
Skills Athletics +5, Stealth +7
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft, Passive Perception 9
Languages Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Chameoloth has advantage on saving throws against spells and other magical effects

Active Camouflage. If the Chameoloth doesn't use its movement, it can attempt to hide even if a creature can see it.   

Actions

Multiattack. The Chameoloth makes two maul attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) bludgeoning damage and 1d6 fire damage. 

Teleport. The chameoloth teleports to an unoccupied space it can see within 90 ft.

Bonus Actions

Chromatophores.  The Chameoloth’s skin can rapidly change color and texture. As a bonus action when in a new terrain, the Chameoloth can shift its skin to match its surroundings, giving it advantage on stealth checks while in the matching terrain.

Hide. The Chameoloth can hide as a bonus action.

Description

Chameoloths are gangly yugoloths that serve as infiltration specialists for their Ultroloth masters. If they ever stood fully upright, they would tower over most humans, but instead they are always hunched over and average around 5 feet tall. Their small head sits upon a long neck, upon which two eyestalks protrude. Its tentacle-like fingers are wrapped around a large, black maul. Despite the Chameoloths’ scrawny appearance, they swing the heavy maul with astounding ease.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2023 8:21:12 PM
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