Medium Humanoid (High-Elf, Wizard), Lawful Evil
Armor Class 27 studded leather armor
Hit Points 472 (80d8 + 112)
Speed 45 ft.
STR
16 (+3)
DEX
23 (+6)
CON
19 (+4)
INT
28 (+9)
WIS
23 (+6)
CHA
25 (+7)
Saving Throws INT +15, WIS +12, CHA +13
Skills Acrobatics +12, Arcana +15, Deception +13, History +15, Insight +12, Perception +12, Performance +13, Persuasion +13, Religion +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 22
Languages Common, Elvish, Telepathy
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Psionic Power. Charles Bildrath has 12 Psionic Energy dice (d12) that he can use to fuel his psionic abilities, as mentioned below. Bildrath regains all expended PE dice at dawn.

  • Psionic Strike. Immediately after Bildrath hits an enemy with a weapon attack, he can expend one PE die to deal extra force damage equal to the number rolled plus his Intelligence modifier.
  • Telekinetic Thrust. When Bildrath deals damage with his Psionic Strike, he can force the target to make a Strength saving throw against a 23 DC. If the save fails, he can knock the target prone or move it up to 10 feet in any direction horizontally.

Battle Caster. When Bildrath makes a multi-attack, he can replace any one of those attacks with a cantrip.

Magical Instability. Whenever Charles Bildrath makes a weapon attack, his magical Instability causes the attack to deal extra damage. When Bildrath hits with a weapon attack, roll a d20. On a roll of 11 or higher, Bildrath's magical instability manifests similar to the Chaos Bolt spell cast at 2nd level.

Spellcasting. Charles Bildrath is an 16th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Charles Bildrath has the following Wizard spells prepared:

Cantrips (at will): Mage Hand, Message, Gust, Sword Burst, Prestidigitation

1st level (4 slots): Catapult, Detect Magic, Charm Person, Sleep

2nd level (3 slots): Ray of Enfeeblement, Warding Wind, Suggestion, Mirror Image

3rd level (3 slots): Bestow Curse, Dispel Magic, Fear

4th level (3 slots): Locate Creature, Arcane Eye, Phantasmal Killer, Dimension Door

5th level (2 slots): Geas, Conjure Elemental

6th level (1 slot): True Seeing, Guards and Wards

7th level (1 slot): Whirlwind

8th level (1 slot): Antipathy/Sympathy

 

 


 

Actions

Multiattack. Charles Bildrath makes three attacks using Fortune's Bane or Elvish Crossbow.

Fortune's Bane. Melee Weapon Attack: +18 to hit, reach 10 ft., 1 target. Hit: 27 (2d8 + 18) slashing damage + 19 (2d8 + 15) psychic damage. 

Elvish Crossbow. Ranged Weapon Attack: +16 to hit, range 80/320 ft., 1 target. Hit: 25 (2d8 + 16) piercing damage.

Godly Rebuke (Recharge 4-6). Ranged Spell Attack: +15 to hit, range 30 ft., 1 target. Hit: 22 (4d10) radiant damage. On a hit, the target cannot cast spells that directly harm Bildrath until the start of Bildrath's next turn.

Telekinesis. Bildrath can expend a PE die to cast telekinesis. He can target objects or creatures equal to the number rolled by the die, and can make a weapon attack as a bonus action on each of the turns he is concentrated on his telekinesis.

Bonus Actions

Psi-Powered Leap. As a bonus action, Bildrath can expend a PE die to gain a flying speed equal to his movement speed plus the number rolled on the die until the start of his next turn.

Unravelling Magic (1/day). As a bonus action, Bildrath can create a field of unravelling magic. This appears as a sphere with a 60 feet radius, centred on Bildrath. The sphere does not move with him. Whenever a creature (including Bildrath) casts a spell inside the sphere, roll on the Wild Magic table (Player's Handbook). If the die rolls doubles (i.e. 11, 22, 33, etc.), the creature must roll again on the Wild Magic table, possibly creating more rolls. Alternatively, the DM can roll on the Unravelling Magic table (Tasha's Cauldron of Everything) or other tables in that book for any or all of the die rolls. Unravelling Magic fields cannot overlap. Dispel Magic can work on an Unravelling Magic field, DC 19.

 

Reactions

Bulwark of Force. As a reaction, Bildrath can expend a PE die to grant a number of creatures equal to the number rolled within 30 feet of him (including himself) half cover for 1 minute or until Bildrath is incapacitated.

Defensive Reaction. When Bildrath takes damage, Bildrath can use his reaction to expend one spell slot and reduce that damage to him by an amount equal to five times the spell slot level.

Parry. Charles Bildrath adds 6 to his AC against one melee attack that would hit it. To do so, Bildrath must see the attacker and be wielding a melee weapon.

Legendary Actions

Move. Bildrath can move up to his movement speed without provoking opportunity attacks. Bildrath can also use his Psi-Powered Leap ability with this action

Fortune's Bane (Costs 2 Actions). Melee Weapon Attack: +18 to hit, reach 10 ft., 1 target. Hit: 27 (2d8 + 18) slashing damage + 19 (2d8 + 15) psychic damage. Psionic Strike and Telekinetic Thrust apply. 

Elvish Crossbow (Costs 2 Actions). Ranged Weapon Attack: +16 to hit, range 80/320 ft., 1 target. Hit: 25 (2d8 + 16) piercing damage.

Legendary Resistance (3/Day). If Charles Bildrath fails a saving throw, he can use this action to succeed instead. 

GaminDuckey

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