Large Undead, Chaotic Evil
Armor Class 20 (plate, shield)
Hit Points 180 (18d10)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +5, WIS +8, CHA +9
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.

Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Once a Death Knight manages to kill its intended target, that dead body will later end up turning into an undead. For those killed by a Death Knight, their body reanimates as a Squire Zombie.

Actions

Multiattack. The death knight makes three longsword attacks.

Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage, or 11 (1d12 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.

Reactions

Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
9/19/2023 9:36:44 PM
12
1
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Coming Soon
9/19/2023 9:49:38 PM
14
1
2
Coming Soon
shydaringdeer

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